
maxed_special_stats (a list of S.P.E.C.I.A.L stats that will be maxed, default: "proficiency" stat.There are five starting input variables that presumably change according to legendary/rare/normal status (unfortunately, I have not been able to find that information): Two maxed parents will produce a child with an Intelligence proficiency.
child, and a ~13.3% chance of producing a rare child.
Two fully maxed out parents (S.P.E.C.I.A.L 140) will have a ~6.6% chance of producing a legendary. Parents' total S.P.E.C.I.A.L must be 122 or higher to have a chance at a rare child. Parents' total S.P.E.C.I.A.L must be 134 or higher to have a chance at a legendary child. If random_number is greater than 0.85 the child will be rare If random_number is greater than 0.95 the child will be legendary Max = (male_total_special + female_total_special - 14) / 126 There is a special case to handle "ghost dads" which always results in normal children who inherit from the mother, though it is not clear whether it's actually used or is just an edge case error handler. (source1) (source2) (proof)Ĭhild stats appear to be calculated at the time of birth. Maxed parents' proficiency is always Intelligence. S.P.E.C.I.A.L-boosting gear does not affect this calculation.Ĭhildren have a 50/50 chance of inheriting the "proficiency" (highest stat) of either parent. It also changes the name of the room to "Salon".Children have a small chance of being born either rare (28 S.P.E.C.I.A.L) or legendary (40 S.P.E.C.I.A.L) if the parents' total S.P.E.C.I.A.L is high enough.
The second upgrade which costs 50,000 caps, allows customization of a dwellers facial features, including glasses, facial hair, and hats. The first basic level only allows one to customize a Dweller's hair and hair color. The barbershop has 2 levels to upgrade, unlike other rooms.